Apple added eye tracking as an accessibility feature in iOS 18/iPadOS 18, and Vision Pro uses eye tracking for navigation. Blastar was a 1984 space shooter written by Elon Musk at age 12, and he sold it for $500.
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CHunter Harris posted on X that he's bringing iPhone-to-Vision Pro multiplayer to his app Reality Builder 3D.
MA Vision Pro app update. Stop the presses.
CThe interesting part is the phone. You build on an iPhone, someone in a Vision Pro joins the same scene.
MSo one person spent the headset money, and the other didn't. That's the demo.
CIt's cross-device collaboration. That's exactly what Apple sold spatial computing as.
MSold being the word. The Vision Pro's been out, and this is still a developer showing us concepts.
CYou want one indie developer to fix mass adoption?
MI want Apple to give normal people a reason to strap a computer to their face.
CMaybe the iPhone is the bridge. You don't need the headset until a friend has one.
MAnd until then, it's a very expensive party trick.
MSpeaking of expensive, a guy named Justin Duke posted on X that he cancelled his iPhone Duo preorder.
CHe cancelled a foldable iPhone preorder? Apple announced the Duo back in September.
MHis words: 'Did I cook myself?' He says after his first-gen Vision Pro fail, he's not in a rush anymore.
COne guy. He bought a first-gen headset and bounced. That's not a trend.
MHe's exactly the early adopter Apple needs for the Duo. And he's out.
CThe Duo is a phone. People replace phones every few years. It's not a niche headset.
MIt's a first-generation foldable. That's a whole new set of risks.
CSamsung has sold foldables for years. The crease problem is mostly solved.
MMostly. That word has cost a lot of people a lot of money.
CSo your position is wait for the second gen. Bold.
MMy position is Apple burned the exact people who line up first. That matters.
CApple sells expensive devices all the time. People line up anyway.
MThe Vision Pro was supposed to change computing. How many do you see in coffee shops?
CYou don't judge a platform by whether it's in a coffee shop.
MYou judge it by whether anyone has a reason to keep it. He says he sold his.
CDifferent corner of the same world: Roger Douglas Ware posted that Apple's eye tracking is perfect for a hands-free Blastar.
MBlastar, the 1984 space shooter Musk reportedly wrote at twelve and sold for five hundred dollars?
CThat's the one. He says eye tracking could bring it back.
MNow that's a niche I can actually respect.
CYou're fine with a 1984 game revival, but not a foldable iPhone.
MI know what I like. A simple game with eye tracking is useful accessibility, not a reason to buy the headset.
CEye tracking already came to iPhone in iOS 18. This could be a real feature.
MA real accessibility feature, yes. Not a mainstream blockbuster.
CBut combine it with Hunter's cross-device demo, and the pieces are there.
MHere's my problem. Apple announces the Duo, and the first public reactions are a developer updating a Vision Pro app and a former headset buyer cancelling.
CThe developer is building for the ecosystem. That is the opposite of a problem.
MHe's building for a headset whose best app is still a tech demo.
CEvery platform starts niche. The Mac, the iPhone, they all started with doubters.
MThe iPhone didn't start with buyers selling it back to get their money.
CYou keep using one guy as proof!
MHe's not proof, he's a signal. When your most loyal customers hesitate, you've got a trust problem.
COr you've got a guy who decided he'd rather have the cash.
MHe said he sold the Vision Pro and got all his money back. That's disappointment, not cash flow.
CFine. Maybe Apple has to earn back some early adopters.
MAnd so far, the iPhone Duo's biggest selling point is that it's not a Vision Pro.
CThat's the most cynical tech take I've heard all day.
MI've been right before.
CHunter's update and the Duo hesitation are the same story: Apple's spatial bet isn't a guaranteed win, but the pieces are moving.
MAgreed on the pieces. The open question is whether the customers come along.